Tutorial #21
Oct. 5th, 2009 03:21 pmTutorial #21
Copper Curls
Going from this:
to this: 
a recreation of this:
Copper Curls
Going from this:
to this: 
a recreation of this:

Requested by LucyP0104 on NarniaWeb
Open up your base. I used a cap from Home of the Nutty, resized it, and cropped it.

I auto-leveled the base. (Also known in GIMP as white-balance) I also blurred her neck area because it was a bit pixelly.

I then duplicate the base and set it to screen 75% opacity.

Then duplicate the base again and bring the duplicate layer to the top. First, set it to soft light. Then apply the high-pass filter to it. (Photoshop already has this option, but for GIMP users, you will need to download the filter from http://registry.gimp.org/node/7385.) The filter radius should be 10, and the contrast adjust should be 0. The mode is Redrobes. (In Photoshop, the radius is 10.)

Add three new layers of 170920 and set them to screen, screen, and subtract 100% opacity. (In other programs, you can use a single exclusion layer.)

Add a new layer of f0e7ee and set it to burn 100% opacity.

Copy visible (shift+ctrl+C) and paste the layer. Go to hue saturation and input these settings: Master hue: -5, Red saturation: 30, and Yellow saturation: -30. Then erase Lucy’s neck because the coloring there is a bit too red.

Copy visible again and paste the layer. Go to channel mixer and input these settings: red input channel, red: 110, green: -10, blue: -10; green input channel, red: -5, green: 105, blue: 5; blue input channel, red: 10, green: -5, blue: 110. Leave preserve luminosity unchecked.

Add a new layer of dcedf6 and set it to multiply 100% opacity. Add a layer mask, copy the base layer, and paste it into the layer mask. Then apply the layer. (In Photoshop, you add a solid color layer of dcedf6. Then you duplicate the base, and bring it up to the top. Desaturate the duplicated layer. Usually, I use a black-to-white gradient map layer to do this then merge the layers. Make sure this desaturated layer is selected. Then click the channels tab. You will see several “layers.” Ctrl-click the “layer” that says RGB. Go back to the layers tab. On the solid color layer, delete the layer mask that is already there. Then click the square button with a circle on it. This adds a new mask which should look like the desaturated base. Delete the desaturated base, and set the solid color layer with the base layer-masked into it to multiply 100% opacity.)

Add a new layer of ffffff and set it to overlay 25% opacity. Add a layer mask, copy the base layer, and paste it into the layer mask. Invert the layer mask, then apply the layer. (For Photoshop, just duplicate the previous layer. Then change the color to ffffff and the blend mode to overlay 25% opacity. Then select the layer mask and invert [ctrl+I] it.)

Add a new layer of ffccee and set it to soft light 30% opacity.

Add a new layer of dcedf6 and set it to burn 100% opacity. Voila!

Feel free to ask any questions!

I auto-leveled the base. (Also known in GIMP as white-balance) I also blurred her neck area because it was a bit pixelly.

I then duplicate the base and set it to screen 75% opacity.

Then duplicate the base again and bring the duplicate layer to the top. First, set it to soft light. Then apply the high-pass filter to it. (Photoshop already has this option, but for GIMP users, you will need to download the filter from http://registry.gimp.org/node/7385.) The filter radius should be 10, and the contrast adjust should be 0. The mode is Redrobes. (In Photoshop, the radius is 10.)

Add three new layers of 170920 and set them to screen, screen, and subtract 100% opacity. (In other programs, you can use a single exclusion layer.)

Add a new layer of f0e7ee and set it to burn 100% opacity.

Copy visible (shift+ctrl+C) and paste the layer. Go to hue saturation and input these settings: Master hue: -5, Red saturation: 30, and Yellow saturation: -30. Then erase Lucy’s neck because the coloring there is a bit too red.

Copy visible again and paste the layer. Go to channel mixer and input these settings: red input channel, red: 110, green: -10, blue: -10; green input channel, red: -5, green: 105, blue: 5; blue input channel, red: 10, green: -5, blue: 110. Leave preserve luminosity unchecked.

Add a new layer of dcedf6 and set it to multiply 100% opacity. Add a layer mask, copy the base layer, and paste it into the layer mask. Then apply the layer. (In Photoshop, you add a solid color layer of dcedf6. Then you duplicate the base, and bring it up to the top. Desaturate the duplicated layer. Usually, I use a black-to-white gradient map layer to do this then merge the layers. Make sure this desaturated layer is selected. Then click the channels tab. You will see several “layers.” Ctrl-click the “layer” that says RGB. Go back to the layers tab. On the solid color layer, delete the layer mask that is already there. Then click the square button with a circle on it. This adds a new mask which should look like the desaturated base. Delete the desaturated base, and set the solid color layer with the base layer-masked into it to multiply 100% opacity.)

Add a new layer of ffffff and set it to overlay 25% opacity. Add a layer mask, copy the base layer, and paste it into the layer mask. Invert the layer mask, then apply the layer. (For Photoshop, just duplicate the previous layer. Then change the color to ffffff and the blend mode to overlay 25% opacity. Then select the layer mask and invert [ctrl+I] it.)

Add a new layer of ffccee and set it to soft light 30% opacity.

Add a new layer of dcedf6 and set it to burn 100% opacity. Voila!

Feel free to ask any questions!